But last time I used MatLab I thought: with the Mesa OpenGL clone it
should not be to hard to write flexible and powerfull 3D Graphics like
the MatLab ones.
I would like to work on this, but a REALLY have to work on my thesis
Mesa has the following advantages:
* It is distributed under GPL
* It does all the hidden line, hidden surface and perspective
calculations, even the rendering with multiple light sources (remember
* It seems to be quite flexible and produces beautyfull output
* It runs on most major platforms, Unix, NT, Win95, Mac, Amiga, ...